Can You Move Families Into Houses on Sims 3 Without Buying the House

2009 video game

2009 video game

The Sims iii
Sims3cover.jpg

2009–2010 box fine art

Developer(south) Maxis Redwood Shores (PC/Mac)
EA Mobile (mobile)
Border of Reality (consoles) [3]
Publisher(s) Electronic Arts
Producer(south) JoAnna Lio Amos
Lyndsay Pearson
Designer(southward) Ray Mazza
Matt Goss
Eric Holmberg-Weidler
Juan Custer
Sean Baity
Programmer(south) Darren Gyles
Creative person(s) Morgan Godat
Writer(s) Sean Baity
Composer(s) Steve Jablonsky[iv]
Pieter A. Schlosser
Series The Sims
Platform(due south) Microsoft Windows, macOS, Android, BlackBerry OS, Windows Phone, iOS, PlayStation 3, Xbox 360, Nintendo DS, Due north-Gage ii.0,[5] Wii, Nintendo 3DS[half dozen]
Release

June ii, 2009

  • Windows, macOS
    • NA: June 2, 2009
    • AU: June iv, 2009
    • European union: June iv, 2009
    • Britain: June 5, 2009
    Mobile
    June 2, 2009
    Xbox 360, PlayStation 3, Nintendo DS
    • NA: October 26, 2010
    • European union: October 29, 2010
    • AU: November 5, 2010[1]
    Wii
    • European union: November 12, 2010[2]
    • NA: November 15, 2010
    • AU: Nov xviii, 2010[2]
    Nintendo 3DS
    • EU: March 25, 2011
    • NA: March 27, 2011
Genre(s) Social simulation
Mode(s) Unmarried-player

The Sims 3 is a 2009 life simulation video game developed by the Redwood Shores studio of Maxis and published by Electronic Arts. Role of The Sims series, it is the sequel to The Sims 2. It was released on June 2, 2009, for macOS, Microsoft Windows and smartphone versions. Console versions were released for PlayStation three, Xbox 360, and Nintendo DS in October 2010 and a month afterwards for Wii. The Windows Phone version was released on October fifteen, 2010. A Nintendo 3DS version, released on March 27, 2011, was one of the platform'south launch titles.[seven]

The game follows the same premises as its predecessors The Sims and The Sims 2 and is based around a life simulation where the player controls the deportment and fates of its characters, the Sims, equally well as their houses and neighbourhoods. The Sims 3 expands on previous games in having an open earth arrangement, where neighbourhoods are completely open for the sims to move around without any loading screens. A new design tool is introduced, the Create-a-Fashion tool, which allows every object, clothing and pilus to be redesigned in whatsoever color, textile or design pattern.

The Sims 3 was a commercial success, selling 1.4 million copies in its first week.[eight] It received mostly positive reviews from critics, with an 86/100 score from aggregator Metacritic indicating "generally favorable" reviews.[9] The game has sold over ten meg copies worldwide since its 2009 release, making it i of the best-selling PC games of all time.[x] The Sims 3 has additionally received eleven expansion packs and nine stuff packs. A sequel, The Sims 4, was released in September 2022 for PC and in November 2022 for consoles to mixed reviews, largely due to the removal of the open world and Create-a-Style tool and lack of content.

Gameplay [edit]

Every bit in previous games of the franchise, in The Sims 3 players control their own Sims' activities and relationships. The gameplay is open-concluded and does non have a divers goal. The sims live in neighbourhoods, at present existence officially referred to as 'worlds', which tin can exist customized, allowing the player to create their houses, community lots, and sims, although many of these come with the cadre game.

These worlds are now 'seamless', allowing all sims to move around freely without whatever loading screen in betwixt lots, as happened in the previous games. Thus, the neighbourhood includes community lots which can be leisure lots (such equally parks, gyms, and movie theatres) and job lots (town hall, infirmary, businesses). Since the neighbourhood is open, the game includes the "Story Progression" mechanic, which allows all Sims in the neighborhood to autonomously keep their lives without the role player always controlling them. This helps to advance the story of the whole neighbourhood instead of just the agile playing units. Sims live for a prepare duration of time that is adjustable by the player and advances through several life stages (baby, toddler, child, teen, young adult, adult, and elder). Sims can dice of old age or they tin can die prematurely from causes such as burn down, starvation, drowning, and electrocution.

The primary world in the game is Sunset Valley (in the console version, the master world is Moonlight Bay), while an additional earth called Riverview can be obtained for free. All expansion packs to date (except Generations and Seasons) take included a world, and additional worlds can be bought at The Sims 3 Shop for SimPoints. Additionally, Sunset Valley and a few of the other worlds available accept some degree of connection to the storyline gear up by The Sims and The Sims 2. In-game Dusk Valley is stated to exist the same town as the default neighborhood in The Sims, and Pleasantview from The Sims 2, although set twenty five and fifty years earlier, respectively. Several pre-made characters from other Sims games announced throughout the Sims 3's worlds, many of them in younger form.

Career opportunities like working overtime or completing tasks can yield a pay raise, cash bonus, or relationship boost. Challenges occur randomly based on each Sim's lifestyle, like relationships, skills, and jobs. Skill opportunities are the requests by your sim's neighbors or community members for Sims to solve bug using their acquired skills for cash or relationship rewards.

The new Wishes reward system replaces the Wants and Fears arrangement in its predecessor The Sims 2. Fulfilling a Sim'southward wishes contributes to the Sim's Lifetime Happiness score, allowing players to buy Lifetime Rewards for the price of those Lifetime Happiness points.

The game introduces a big change in terms of customization with the "Create-a-Mode" tool. In this way, every object or slice of clothing in the game is completely customizable in terms of color (which tin be picked from a color bicycle), textile (plastic, rock, cloth, wood...) or blueprint pattern.

Create-a-Sim [edit]

The Sims 3 introduces many more character customization options than its predecessor The Sims two. Like the previous game, the role player can customize age, trunk build, skin color, hairstyles, clothing and personality. A new life phase is included between adolescence and adulthood: young adulthood. This stage was introduced in The Sims 2 merely during academy menstruation, but is now the principal life phase for the game. Additional options were added in expansions and updates, such as tattoos, chest size, and musculus definition. The Sims 3 offers a wider range of pare tones than its predecessors, ranging from realistic light and nighttime pare tones to fantasy green and purple colors.

The game builds upon a new personality system. As opposed to previous games, where personalities consisted on sliders, and a limited prepare of personality points to distribute amidst them, The Sims three introduces a trait system: adult sims can have up to v personality traits to choice from a list. These traits tin be mental, physical, social or influenced by lifestyle and jobs. The traits volition decide unlike actions the sims can make, too as behaviors and wishes.

Skills [edit]

The sims tin learn skills from interacting with different objects. Skills improve gradually in 10 levels. Skill improvements are useful for achieving career goals, besides as unlocking new possibilities for those activities which require the skills, for example, a high gardening level allows the sims to plant unlike rare seeds. The basic skills include Logic, Cooking, Painting, Gardening, Writing, Guitar, Athletic, Handiness, Charisma and Fishing. New skills were later added in expansion packs.

Careers [edit]

Many of the careers from The Sims two and The Sims are back in The Sims three. The careers in the core game are Business, Culinary, Criminal, Education, Journalism, Law Enforcement, Medical, Military, Music, Political, Scientific discipline, and Professional Sports, besides equally part-time jobs in the volume store, supermarket or spa, which tin be accomplished by both adults and teenagers. Each one of the jobs takes place in a community lot of the neighbourhood. However, these lots are only "rabbit-hole" buildings, with an external façade, only the player cannot admission them and is not able to meet what happens inside. Thus, jobs are automatic in the game, fifty-fifty if the player volition sometimes receive challenges and questions with different options to take more command over the sims' career performance. Advancing in a career yet depends on mood and skills, simply with the addition that relationships with colleagues/boss and fifty-fifty certain goals that have to be fulfilled. Players tin command if the sims "Work Difficult", "Take It Easy", "Suck Up To Boss", etc., thus affecting their performance. A new feature The Sims three offers is branching careers, which allows Sims to choose a certain path in their career (such as a Sim in the Music career tin can somewhen choose to specialize in Symphonic music or Rock). These branches are generally offered effectually level 6 of a career, depending on which career the Sim is working.

The Ambitions expansion pack includes brand new professions that are really playable: Fire fighter, Ghost Hunter, Investigator, Architectural Designer, and Stylist. Some of them take identify in a playable community lot, such as Fire-eater or Stylist, while the others are freelance jobs. Players tin search for gigs in the neighbourhood and actually achieve them. For example, an Architectural Designer can visit other sims' houses and redecorate them in exchange for coin and career performance.

Sims are too able to make a living at dwelling house through their skills such as selling their own paintings, writing novels, playing guitar for tips, or growing fruit and vegetables. Sims can also buy out businesses and receive a percent of the profits they earn.

Build/Purchase modes [edit]

Equally in previous games, a build/buy tool is included to design houses and community lots. The two modes retain most of the chief fundamental tools from the previous games.

Build mode is used to add walls, paint them, add stairs, doors and windows, lay down floor, create foundations, basements, pools and ponds. Some expansion packs add extra build way features such as terrain pattern. Players cannot build or place objects outside the limits of the lot.

In Buy mode, the player tin can purchase and place downward new objects, such as appliances, electronics, furniture and vehicles. Buy mode largely focuses on providing objects that are useful or necessary for the sims, allowing them to build skills, provide some sort of utility, or purely to act equally house ornament. The descriptions of many of the objects available for purchase in the game involve sense of humour, sarcasm, insults towards the player, and wit, and serves every bit comic relief in the game.

The build and purchase modes have received their own makeover. The modes maintain the grid building system from the previous game, however, this grid is more flexible at present, allowing the objects to be laid down in the middle of the tiles or without any grid help at all. A blueprint way is added in further expansions, where pre-designed rooms are available to lay down as-is. The Create-a-Style tool can too be applied to redesign every unmarried piece of furniture or building, changing to any color, material or design design.

Create-a-World [edit]

On October 29, 2009, Electronic Arts appear "Create-a-World" (CAW), which is a game world editor that allows players to create their own custom cities from scratch for utilise within the game. Players tin customize lots, choose terrain patterns and add together roads, vegetation and neighborhood accents (such as water towers and lighthouses). CAW also allows players to import designs from PNG files for employ in their worlds. Users tin upload their worlds to The Sims 3 Substitution for download by other players. The editor tool is offered to players equally a separate download, and was released on December 16, 2009, as a beta version. EA volition offer technical support and updates. Players are able to share their neighborhoods as with other content. The Create-a-World tool is available for Windows-based PCs.[eleven]

Family [edit]

As this game is a life simulation, sims tin have families. Yous tin can create a family in Create-a-Sim and edit their relationships, or you can manually encounter different sims and accept children.

Young adults and adults tin can try for a baby. In that location is no "Endeavor for Baby" option for any younger or older sims. The only exception is senior males - they tin can try for a babe with a female of whatever age, though formulation tin be significantly harder. In order to try for a baby, 2 sims of the opposite gender must have a relationship of "Romantic Involvement" or higher. A lullaby-like melody will play if the sim is pregnant, although sometimes it may non play.

Sims volition get the Nauseous moodlet if they are pregnant, and these symptoms will persist for about 1 sim day until they discover they are pregnant and volition alter into default pregnancy clothes. From now on until after birth, the sim volition not be able to wear their usual wearing apparel. Some pregnancy symptoms sims tin can experience are: Nausea, backache, reduced or increased appetite and inability to partake in certain deportment or exercise.

When the sim goes into labour, they can either deliver the baby at hospital or have a home birth. Most sims become to infirmary by default, but this action tin exist cancelled. Kids and infant interior can be bought in purchase mode. Babies require a lot of attending and care, and can become whisked away by social services if information technology is not given to them - along with toddlers, kids and teenagers. Babysitters can be hired to back-trail children if their parents are busy.

Development [edit]

Electronic Arts announced The Sims iii on March 19, 2008.[12] On January 15, 2009, Maxis invited "some of the all-time" custom content creators to their campus at Redwood Shores where they were hosting a Creator's Army camp. Creators have been invited to spend the week exploring and creating content like Sims, houses and customized content. The Creators' work was used to pre-populate The Sims iii Exchange.

On May 8, 2009, Maxis appear that The Sims three had gone gold meaning that the game had finished beta testing phase and was off for manufacturing alee of its June 2009 release. On May 15, 2009, Maxis released several online interactive teaser experiences on The Sims 3 Website, including 'SimFriend', which allows users to choose a virtual Sim Friend who would electronic mail them throughout the day. 'SimSocial', which allows users to create their own Sim online, and take an adventure with them. 'SimSidekick', which allows users to surf the web with a sim. Two weeks before the game was scheduled to exist released, an unauthorized copy of the digital distribution version of the game leaked onto the Internet.[13] Maxis afterward commented the leak was a "buggy, pre-concluding" version. Maxis claims that more than half of the game is missing and is susceptible to crashes or worse.[14] Reportedly, the championship has seen college copyright infringement rates than that of the most torrented game of 2008, Spore.[fifteen]

Maxis relied on user feedback from previous games.[16] In order to create the animations in the game, and then they look believable simply goofy, they shot real life references of people doing tasks in outrageous ways until satisfied with the effect.[17]

Each character in the game was specifically created by the developers to have their ain life story, wishes, dreams, and personalities. The developers spend a lot of fourth dimension trying to get the earth to feel seamless and the characters to experience real.[eighteen] [xix]

Marketing [edit]

On Oct 31, 2008, two teaser trailers were released by Electronic Arts featuring a comical view on the 2008 presidential election in the United States. Candidates John McCain and Barack Obama were included along with respective running mates Sarah Palin and Joe Biden.[20] [21]

In Apr 2009, Electronic Arts began to post billboards in many areas in advert for the game. Many of the billboards covered skyscrapers in densely populated areas, near notably Times Foursquare in New York City.[22] The costs of these billboards was estimated to be $10 million a month.

On March 23, 2009, The Sims 3 was threaded throughout the storyline of an episode of Ane Tree Hill.[23]

On April nineteen, 2009, Target released a promotional disc of The Sims three that features a Ladytron band poster, The Sims 3 theme song music download, and a $5 off coupon. The primary card includes screensaver downloads, videos, Create-a-Sim, Create-A-House, and much more. At that place is no bodily gameplay involved, but it describes what playing feels like.

On July xiv, 2010, Ford began a promotion at The Sims three Store by allowing players to download their newest car at the time, the Ford Fiesta Mark VII.[24] The car as well came with a collection of street signs. On October 27, 2010, the download was updated to include the Fiesta Hatchback.[25] The 2012 Ford Focus was fabricated available to download on June eight, 2011.[26] The car included one male Ford T-shirt, 1 female Ford T-shirt, a stereo, and a set of neon lights, all for use in-game. The Focus pack was available to download on Mac, PC, Xbox, and PlayStation platforms.

In 2012, EA partnered with American singer Katy Perry to promote The Sims 3. As part of the promotion, a special Katy Perry Collector's Edition of the Showtime expansion pack was released, as well as a Katy Perry's Sweet Treats stuff pack.[27] [28] Both packs incorporate concept elements from Perry's third studio anthology Teenage Dream (2010), with the latter including a Simlish rendition of the album'due south fifth single, "Last Friday Nighttime (T.1000.I.F.)", in the in-game radio.[29]

Audio [edit]

Music for The Sims 3 was composed past Steve Jablonsky. Scores were recorded with the Hollywood Studio Symphony at Newman Scoring Stage at 20th Century Flim-flam.[30] Music for the game's stereo and guitar objects was produced by others, including Ladytron, Darrell Dark-brown, Rebeca Mauleon, and Peppino D'Agostino. Boosted music was produced past APM Music.[31] Two soundtracks have been released for The Sims 3 base game, The Sims three Soundtrack and The Sims three – Stereo Jams. The soundtrack includes theme music and the Stereo Jams album includes music from stereos in game. All songs on Stereo Jams are in Simlish.

Several musical artists partnered with EA to perform some of their songs in the language of Sims, Simlish. Artists have ranged from Katy Perry, Lady Antebellum, Flaming Lips, Damien Marley, Depeche Way, Nelly Furtado, and Flo Rida.[32]

Release [edit]

On February 3, 2009, it was appear that the release date of The Sims 3 would be delayed from February xx, 2009, to June 2, 2009, in the United states, and June 5, 2009, in the UK.[33]

EA Singapore launched The Sims 3 with a large launch party[34] which was held on June 2, 2009, at the Bugis+ shopping mall in Singapore. At the upshot, The Sims three T-shirts were available for buy. In Sydney, Australia on June 4, 2009, a fashion event to prove off the liberty and cocky-expression in The Sims 3 was held past Electronic Arts Australia, and included a functioning past Jessica Mauboy.[35]

The game was released as both a standard edition and a Collector'due south Edition. Both the Collector's Edition and the standard edition of the game comes with a coupon for 1000 Sim Points to spend at The Sims iii Shop.[36] The standard edition contains the first release of the core game, while the Collector's Edition includes the Sims 3 core game, a 2GB The Sims Plumbob USB wink bulldoze (preloaded with wallpapers and screensavers of the game, and the main theme every bit an MP3 file) with matching Green Carabiner, an exclusive European-styled Sports Car download, a Prima Tips and Hints Guide (non the actual Sims 3 Prima Guide), and Plumbob stickers. Those that pre-ordered the game also got a Vintage Sports Car download, The Sims 3 Neighborhood Affiche, and a quick beginning reference guide.[37] A preview CD with more information nearly The Sims 3, such as music samples, family descriptions, and career information, was also released.[38]

When the game was released on June 2, 2009, it featured both versions for Microsoft Windows and macOS on the same disc, unlike the previous games in The Sims series, which were ported to Mac by Aspyr and released several months later after the initial release date. The Mac version was created with the help of Transgaming, Inc., who licensed Cider to developers in order to make their games Mac compatible by emulating Windows APIs. However, playing the game on Mac oft results in poorer performance than in Windows, peculiarly on higher-end systems. As it is a 32-bit application, it is not compatible with macOS Catalina or later. On Oct 2, 2019, Maxis announced that they would release an updated 64-bit version of the game, titled The Sims 3 (64-Flake & Metal), with compatibility for macOS Catalina or after.[39] Players who register the game on Origin would get the new version for free.[39] The Sims iii (64-Bit & Metal) was released on Oct 28, 2020.[39]

Ports [edit]

Smartphone [edit]

A histrion editing a Sim in Create-a-Sim (smartphone version)

A at present discontinued version of The Sims iii was released on iOS, Android, Bada, Symbian, BlackBerry OS and Windows Phone on June ii, 2009. The iPhone game works similar to that of the PC version. In Create-a-Sim, instead of Lifetime Wishes, at that place are personas. Personas decide which lifetime wishes your sim will take, equally a persona is the largest factor in a Sim'southward personality. Sims beginning out with a pocket-sized house. The house can be expanded every v sim days if the player tin can afford it.[xl] In that location are four careers in the town: biological science, politics, business organisation, and culinary. As in the PC version, Sims tin also larn skills. In that location are virtually 75 wishes in the game.[41] When all of them are fulfilled, Sims unlock the criminal career and have the power to purchase a car. In some events, such equally appliances breaking down, the player must play a minigame to solve or do the activeness. The game was updated on November 30, 2010, to add support for the Retina display of newer devices.

A standalone expansion pack for the iOS version, World Adventures, was released on April ii, 2010. World Adventures adds tombs, new challenges, personas, and careers, new places to explore (Egypt, China and France), clothes and new furniture. A 2nd standalone expansion pack, Ambitions, was released on September 16, 2010.[42] Ambitions added new skills (firefighting, painting, parenting and sports), new community buildings, and the ability to have children. On November 6, 2009, EA announced the release of a vampire theme pack for the iPhone. The pack included Live information technology or Article of clothing it Sets with Vampires and Werewolves, Castle and Campus Life themes. "Live it" sets comprise car, article of furniture, ornament, wallpaper, and flooring.[43] "Wear it" sets contain clothing, new CAS options, and hair styles.

Panel [edit]

The Sims three was released to game consoles on Oct 26, 2010, for PlayStation three, Xbox 360, and Nintendo DS. Information technology was later released for Wii on November 15, 2010 and Nintendo 3DS on March 25, 2011.[44]

The game allows the player to take on upward to three friends in the Life Moments Game on the Wii, upload and download content on Xbox Live and PlayStation Network, including effects, houses, and actor creations or experience a full life simulation on a handheld with Nintendo DS. Reviews for the game ranged from average to moderately positive. Sims can age and die, but life cycles tin exist disabled optionally too.[45] The Sims three features a new Karma system (similar to the influence system in The Sims 2).[44] Sims tin collaborate with child Sims around the neighborhood, or have children of their ain.[46] Unlike the PC version of the game, the panel versions take loading times when moving from ane area to another, and when accessing build/buy modes.[47]

The PlayStation 3 and Xbox 360 versions received more often than not positive reviews. On Metacritic, it holds an average score of 77 and 76 out of 100 on the PS3 and Xbox 360 versions, respectively.[48] [49] Game Informer gave the 360 and PS3 versions a 9/10, praising the new Karma arrangement and The Exchange. GameSpot gave the game a 7/10, noting that "the game lacks fluidity, but is fun in its own right."[fifty] In a positive review, IGN praised the game for its controls on consoles, but said they were disappointed past the fact that at that place is only one boondocks in the game, besides as bugs, including a glitch where the game will not save once a sure calendar week has been reached. The Wii version received mixed reviews and was criticized by reviewers and players for poor operation and glitches, due to the weaker Wii hardware.[51]

Expansions, add-ons, and editions [edit]

Expansion packs [edit]

Proper noun Release date Includes Life State New Careers
Globe Adventures
  • NA: Nov 17, 2009
  • EU: Nov 19, 2009
  • AU: November 20, 2009
Additions: New traits, items, clothing.

Features: quests, tomb exploration at iii new destinations, photography, new build functions including the basement tool, nectar, fireworks, shops, vacation homes.

New holiday worlds: Champs Les Sims (France), Al Simhara (Egypt), Shang Simla (China)

Mummy None
Ambitions
  • NA: June one, 2010
  • European union: June 3, 2010
Additions: New careers, skills, traits, and items.

Features: control within work (professions and selected careers), laundry, tattoo system, skill-based cocky-employment.

New world: Twinbrook

SimBot (Robot) Architectural Designer, Educational activity, Fireman, Ghost Hunter, Medical, Investigator, Stylist, Self-Employed
Late Night
  • NA: Oct 26, 2010
  • Eu: October 28, 2010
Additions: New careers, skills, traits, clothes and accessories, furniture, and cars.

Features: confined, nighttime clubs, penthouse suites, hot tubs, subway portholes, elevators, breast and muscle definition sliders, Group, Band, Butler, zodiac signs, new pond pool pattern tools, height adjustment for wall objects, fountain tool.

New world: Bridgeport

Vampire Film, Band Fellow member
Generations
  • NA: May 31, 2011
  • EU: June 2, 2011
Additions: New playground equipment, mid-life crisis, new interactions, new traits, and new profession.

Features: Pranks, body hair for males, new types of celebrations (i.e. altogether/teen/bachelor parties, weddings, slumber), memories, graduation ceremonies, prom, imaginative play, potions, spiral staircases, h2o slides, boarding schools, pillow fights, strollers, canes for elders.

Imaginary Friend Daycare
Pets
  • NA: October 18, 2011
  • EU: Oct 20, 2011
Two editions: Regular and "Express Edition"

Additions: New pets, new beast and sim traits, Create-A-Pet, new lifetime wishes and rewards, new interactions, new items, new venues and community locations, new pet and sim skills.

Features: Controllable animals (cats, dogs, horses) and non-playable creatures (see NPC department), pet contests.

New world: Appaloosa Plains

Cat, Dog, Horse, Unicorn Equestrian
Beginning
  • NA: March 6, 2012
  • EU: March 8, 2012
Three editions: Regular, "Limited Edition" and "Katy Perry Collector'south Edition."

Additions: New phase performance careers (singer, acrobat, magician), new objects (pool table, golfing), new sim traits/lifetime wishes; Katy Perry only: downloadable stage venue, fruit-themed clothing, items, and stage props.

Features: Social features, stage decoration, singing, gigs, new 'Achievement System', Simport which allows importing and exporting of celebrity Sims.

New world: Starlight Shores

Genie Vocalizer, Acrobat, Magician
Supernatural
  • NA: September 4, 2012
  • EU: September 6, 2012
Iii editions: Regular, "Limited Edition" and "Origin Decor Edition"

Additions: New items (alchemy station, rocking chair), new vesture options including wings, new traits.

Features: Supernatural life states including witches, werewolves, fairies, vampires, and zombies; cosmos of supernatural Sims directly in Create-a-Sim.

New world: Moonlight Falls

Vampire, Witch, Werewolf, Zombie, Fairy Fortune Teller
Seasons
  • NA: Nov 13, 2012
  • European union: Nov 15, 2012
Three editions: Regular, "Express Edition" and "Origin Sectional Trick or Treat Costume Pack Edition"

Additions: New skills (soccer/snowboard), new traits, seasonal celebrations.

Features: Weather, seasons, new outerwear wearable category, new festivals & holidays, swimming in the sea.

Conflicting Exam Subject (Aliens Merely)
University Life
  • NA: March 5, 2013
  • EU: March 7, 2013
Three editions: Regular, "Limited Edition" and "Origin Sectional Pre-Order Edition"

Additions: New skills (Bowling, Science, Photography, Social Networking & Street Arts), new traits, social groups, higher sub-neighborhood, a smart phone, a new university world you enter when you lot enroll, and atmospheric condition.

New academy world: Sims University

PlantSim Art Appraiser, Sports Agent, Video Game Developer
Island Paradise[52]
  • NA: June 25, 2013
  • European union: June 27, 2013
Three editions: Regular, "Express Edition" and "Origin Exclusive Pre-Order Edition"

Additions & Features: Houseboats, resort direction, island discovery, new modes of transportation on water (eastward.one thousand. boating, water skiing, windsurfing).

New world: Isla Paradiso

Mermaid Lifeguard, Resort Manager, Scuba Diver
Into the Hereafter[53] [54]
  • NA: October 22, 2013
  • European union: October 24, 2013
Two editions: Regular and "Limited Edition"

Additions & Features: Traveling to the future

New time to come world: Oasis Landing

Plumbot (Robot) Plumbot Dealer, Astronomer, Plumbot Trainer

Stuff packs [edit]

Stuff Packs only include new items eastward.g. furniture, article of clothing, hairstyles. They do non add together whatsoever new functionality to the game. Stuff Packs are compatible with both Windows and macOS as with the master game and expansion packs.

Proper name Release date Includes
High-Finish Loft Stuff
  • NA: February 2, 2010
  • EU: February iv, 2010
Loftier-stop effects, mainly technology such every bit televisions, video game consoles, and computers, too as postmodern designs of bookshelves, tables, and chairs. Three items from The Sims and The Sims 2 were reintroduced to celebrate the 10th anniversary of The Sims series. Alternatively titled "Design and High-Tech Stuff".
Fast Lane Stuff
  • NA: September 7, 2010
  • European union: September ix, 2010
4 all‐new styles of fashions, furnishings, and vehicles: Racing, Intrigue, Rockabilly, and Archetype Luxury.
Outdoor Living Stuff
  • NA: February 1, 2011
  • EU: February 3, 2011
Clothing, furnishings, and items centered on patio activities in two new styles: "Garden Terrace" features elegant wrought-fe pieces, while "Sunset on the Veranda" embraces the warmth of outdoors.
Boondocks Life Stuff
  • NA: July 26, 2011
  • EU: July 28, 2011
New coincidental outfits, hairstyles, and items. Features newly redesigned venues such equally a school, cafe, and grocery store; also as new community lots including a gym, park, laundromat, and library.
Principal Suite Stuff
  • NA: January 24, 2012
  • EU: January 26, 2012
Luxurious bedroom and bathroom décor centered on romance and relaxation. New contemporary furnishings and intimate apparel themed for creating romantic master suites.
Katy Perry's Sweet Treats
  • NA: June v, 2012
  • EU: June 7, 2012
New candy-themed décor, items, outfits, hairstyles, and community lots. Features a Simlish version of Katy Perry's vocal "Last Friday Night (T.K.I.F.)".
Diesel Stuff
  • NA: July ten, 2012
  • EU: July 12, 2012
New clothing and décor from Diesel fuel.
70s, 80s, & 90s Stuff
  • NA: January 22, 2013
  • European union: January 24, 2013
Outfits, hairstyles and items modeled on that of the 1970s, 1980s and 1990s.
Moving-picture show Stuff
  • NA: September ten, 2013
  • Eu: September 12, 2013
Clothing and décor inspired from iconic pic themes and settings.

Editions [edit]

Name Release date Includes
The Sims 3 [55]
  • NA: June ii, 2009
  • Eu: June 4, 2009
Cadre game on DVD.
The Sims 3 Collector'due south Edition [56]
  • NA: June 2, 2009
  • EU: June 4, 2009
Core game on DVD, a Sims 3 plumbob-styled 2GB USB flash drive and an exclusive download of in-game European styled sports automobile.
The Sims iii Holiday Collector'due south Edition
  • Eu: December 3, 2009
Core game on DVD, The Sims iii Christmas theme vocal, vi Christmas-themed in-game items, Sims iii Christmas-themed wallpaper and exclusive download of in-game European styled sports car.
The Sims iii Commemorative Edition
  • EU: June 4, 2010
Core game on DVD, 48-page hardback book, wall poster, sketch book of artwork and access to additional in-game items.
The Sims three Deluxe [57]
  • NA: September 28, 2010
Core game and The Sims three: Ambitions.
The Sims iii Starter Pack [58] [59]
  • NA: May 14, 2013
  • European union: May 16, 2013
Core game, The Sims 3: Late Night, The Sims 3: High End Loft Stuff and boosted downloadable content.

Reception [edit]

EA reported that in its first week, The Sims iii sold 1.4 million copies. According to EA, this was the most successful PC game launch the company had had to date.[seventy] According to retail data trackers Gfk Australia, The Sims 3 has been the top selling game in Australia from release until June 30, 2009.[71] Response from critics and gamers alike were generally favorable, with Metacritic calculating a score of 86/100 based on 75 reviews.[9] PC Gamer awarded The Sims iii a 92% and an Editor's Selection badge, calling it "The best Sims game however".[72] IGN PC awarded The Sims 3 an 8.9/ten, stating:

This is simply a better playing Sims feel, and once you experience the freedom to hit the boondocks without hitting a load screen you'll be hard-pressed to get dorsum to any of the earlier games. Blowing up the size of the game was certainly a risk, merely it was a sensible and overdue one, and kudos to EA for recognizing that the decade-old formula needed some growth. And while there'due south even so enough of room for more innovation, nosotros'll settle for The Sims 3 for at present. It delivers a solid foundation for what should be many more years of Sims sales say-so.

IGN[68]

GameSpot awarded The Sims 3 a score of 9.0/x, the review praised the game: "The latest Sims game is also the greatest, striking a terrific residual between the fresh and the familiar."[65]

The game was ranked #91 in IGN'southward "Top 100 Modern Games".[73] In a special edition of Edge magazine listing their 100 pinnacle videogames of all-time, The Sims 3 was number 89 on the list.[74]

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External links [edit]

harrellalear1988.blogspot.com

Source: https://en.wikipedia.org/wiki/The_Sims_3

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